◆ ETileState
◆ LevelColumn()
FischlWorks_FogWar.csFogWar.LevelColumn.LevelColumn |
( |
IEnumerable< ETileState > |
stateTiles | ) |
|
|
inline |
94 {
95 levelColumn = new List<ETileState>(stateTiles);
96 }
◆ this[int index]
ETileState FischlWorks_FogWar.csFogWar.LevelColumn.this[int index] |
|
getset |
106 {
107 get {
108 if (index >= 0 && index < levelColumn.Count)
109 {
110 return levelColumn[index];
111 }
112 else
113 {
114 Debug.LogErrorFormat("index given in y axis is out of range");
115
117 }
118 }
119 set {
120 if (index >= 0 && index < levelColumn.Count)
121 {
122 levelColumn[index] = value;
123 }
124 else
125 {
126 Debug.LogErrorFormat("index given in y axis is out of range");
127
128 return;
129 }
130 }
131 }
ETileState
Definition: csFogWar.cs:100
The documentation for this class was generated from the following file:
- C:/Users/keith/Desktop/HomebrewFogofwar/Assets/AOSFogWar/csFogWar.cs